Thursday, March 1, 2012

Choosing a mobile framework: Investigating frameworks

This is a follow-up for Choosing mobile dev platform/framework and looks closer at the ninth step -  Investigating each framework. 


I'm not going to look at how simple it is to write a "hello world" app, as that might be very easy, although the framework might be horrible. It's pointless to compare a framework based on "hello world".

For each framework I'm going to look at the following key points:
  • Is it easy to get started?
  • Is it easy to extend the library? (If some functionality is needed cross-platform)
  • I'll briefly investigate these features, as they are needed for my current project:
    • Drag and Drop
    • Text to Speech
    • Basic image manipulation
    • Basic access to camera
    • Drawing/painting
    • JSON support
    • HTTP(S)-request support
    • Custom user interface placement
    • Custom user interface elements
    • Audio playback (simple)
  • Deployment to supported platforms
  • Pricing (Yes, I think pricing is important to look at, although there is always a hidden cost for a "free" framework: usually workload )
  • Direct access to platform APIs or are they wrapped? (sometimes, you need to dig deeper than the framework wants you to....)
The frameworks in details: